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This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step with the theory behind each step fully explained.
Tips, techniques, tutorials, and complete models from the most talented automotive artists in the world using 3ds Max, Maya, XSI, and Photoshop
This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions.
This conference bundles the activities of the 8th International Conference on Serious Games... Læs mere
If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.
This book constitutes the refereed proceedings of the Third International... Læs mere
This book constitutes the refereed proceedings of the 4th International Conference... Læs mere
This book constitutes the refereed proceedings of the 5th International Conference... Læs mere
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming... Læs mere