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This book is designed as a textbook and provides a comprehensive approach to SQL - the standard programming language for defining, organizing,... Læs mere
The book intends to discuss the basic ideas, underlying principles, mathematical formulations, analysis and applications of the different combinatorial problems under uncertainty and attempts to provide solution/s for the same.
This book aims at the tiny machine learning (TinyML) software and hardware synergy for edge intelligence applications. It presents... Læs mere
In Earmarked for Collision, award-winning writer, Chris Robinson (The Animation Pimp, Mad Eyed Misfits, Unsung Heroes of Animation),... Læs mere
This book is a model for the dissemination of cutting-edge technological innovation and assistive devices for people with physical... Læs mere
This book covers both the traditional and modern uses of Artificial Intelligence and soft computing. It is intended to provide a broad... Læs mere
The book augurs to be a mix of theoretical and practical perceptions of the related concepts pertaining to image processing. The primary objectives orient to offer an overview... Læs mere
Since his debut in the 1980s, Lewis Klahr has built a mesmerizing and influential body of work, establishing himself as one of the foremost collage... Læs mere
This book analyzes the wave of roguelite games that have appeared over the past decade, putting them in historical context, informing readers about their development out of and relation to the roguelike genre that inspired them.
This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by... Læs mere
Culture Specific Items in Chinese to English Video Game Translation aims to investigate the Chinese to English translation of culture specific items (CSIs) in the localisation of a wuxia RPG.
Accelerate your Rust development with reusable libraries, and build a game development toolkit that helps you quickly create games using the Bevy... Læs mere