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Event-Database Architecture for Computer Games proposes the first explicit software architecture for game... Læs mere
Our modern world is dominated by giant media companies, and increasingly they don’t so much sell story, characters or gameplay as they do their setting. Fictional... Læs mere
This introductory text explores the key concepts of session types, which codify the structure of communication, making software more reliable and easier to construct. Complemented by... Læs mere
This book cover wireless communication, security issues, advanced wireless sensor networks, routing protocols of WSNs... Læs mere
This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification.
Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non-fiction narratives.
Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non-fiction narratives.
This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher.
This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending an audience-inclusive... Læs mere
Every writer dreams of creating their own game world and telling their own stories. If you’re writing for Star Wars or Assassin’s Creed or the Marvel Universe, the groundwork has already been laid for you. But what if you are the person who has to lay that groundwork?
This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the... Læs mere
This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the... Læs mere