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This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.
Independent Animation showcases some of the greatest, most innovated giants in the field and helps guide readers through... Læs mere
Independent Animation showcases some of the greatest, most innovated giants in the field and helps guide readers through... Læs mere
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical... Læs mere
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical... Læs mere
The aim of this book is to draw a holistic picture of ongoing online teaching-activities before and during the lockdown period and present the meaning... Læs mere
Worldbuilding Together is a book focused on providing a deep dive into worldbuilding for video games, but with an explicit focus on how narrative designers can collaborate with other job disciplines in doing so.
There's a gamer in everyone, if you just give them the right game. Casual games are about finding the gamer in everyone - grandmas included! Let Greg Trefry (professional hit game designer) share design secrets with you.
Classical music is everywhere in video games. But what does it reveal about the cultural value we place on entertainment? Replay Value offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Learn from game veterans - the complete process of developing and producing a game from start to finish. The book offers a ROADMAP to ALL phases of creating successful and effective interactive products.
Distributed game development (team building) is becoming THE model of choice for producing games. EA industry veteran Tim Fields brings you insider insights on how to best make use of this model (with valuable interviews and case studies).
Highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live.