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In the past, not being able to program meant not being able to make video games
A movie writer and director known for his computer graphics, Glassner offers advice to people involved in creating and developing computer... Læs mere
"Structures as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge"--Back cover.
Looking to become more efficient using Unity?How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5
Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This... Læs mere
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.
This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive... Læs mere
This book is a model for the dissemination of cutting-edge technological innovation and assistive devices for people with physical... Læs mere
This book covers both the traditional and modern uses of Artificial Intelligence and soft computing. It is intended to provide a broad... Læs mere
This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses.