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The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students.
This book offers a complete study in the area of graph learning in cyber, emphasising graph neural networks (GNNs) and their cyber security applications.
This book offers a complete study in the area of graph learning in cyber, emphasising graph neural networks (GNNs) and their cyber security applications.
The book teaches readers how income and business taxes work for indie game developers, with nuance for independent developers who may be working with limited startup funds or still, working a traditional job.
The book teaches readers how income and business taxes work for indie game developers, with nuance for independent developers who may be working with limited startup funds or still, working a traditional job.
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.
This volume covers both the art and the technology of game AI. It includes core algorithms that you’ll need to succeed, such as behavior trees,... Læs mere
This book is an ideal reference for software engineers, developers, and researchers. It explores game programming and development from a software engineering... Læs mere
This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience... Læs mere
Physics is really important to game programmers who need to know how to add physical realism to their... Læs mere
Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. This book... Læs mere