Bemærk: Kan ikke leveres før jul.
Forventes på lager: 26-07-2017
Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch.
| Forlag | Taylor & Francis Ltd |
| Forfatter | Ian Millington |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgave | 2 ed |
| Udgivelsesdato | 26-07-2017 |
| Første udgivelsesår | 2017 |
| Originalsprog | United Kingdom |
| Sideantal | 552 |
| Indbinding | Hardback |
| Forlag | Taylor & Francis Ltd |
| Sideoplysninger | 552 pages |
| Mål | 199 x 244 x 38 |
| ISBN-13 / EAN-13 | 9781138403123 |