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This is the first book to focus on the psychology of esports and competitive gaming, bridging the gap between traditional sports psychology and the unique demands of digital competition.
This book builds on the revolutionary work of architect Christopher Alexander to show how to derive best practices in all aspects of game design. Using a series of... Læs mere
This book builds on the revolutionary work of architect Christopher Alexander to show how to derive best practices in all aspects of game design. Using a series of... Læs mere
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection... Læs mere
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection... Læs mere
Game AI Uncovered: Volume Five continues the series with another collection of chapters from twenty-three of the top game AI professionals and researchers, from around the... Læs mere
Game AI Uncovered: Volume Five continues the series with another collection of chapters from twenty-three of the top game AI professionals and researchers, from around the... Læs mere
This Element provides an analysis of digital mystery game narratives through the lens of game studies approaches, game design principles,... Læs mere
This Element provides an analysis of digital mystery game narratives through the lens of game studies approaches, game design principles,... Læs mere