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"Explains what level design is and how to use it to make engaging video games"--
A comprehensive introduction to the latest research and theory on learning and instruction with computer games.
This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.
A visually stunning, up-to-date book that chronicles the history of video games from their earliest roots in 1958 to the present day, showcasing the unforgettable artwork, stories, and characters that have defined it.