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Plug-and-Play Education: Knowledge and Learning in the Age of Platforms and Artificial Intelligence documents and critiques how the education sector is changing with the advancement of ubiquitous ed tech platforms and automation.
Bemærk: Kan ikke leveres før jul.
Plug-and-Play Education: Knowledge and Learning in the Age of Platforms and Artificial Intelligence documents and critiques how the education sector is changing with the advancement of ubiquitous ed tech platforms and automation.
Bemærk: Kan ikke leveres før jul.
The ID CaseBook provides instructional design students with twenty-five realistic, open-ended case studies that encourage adept problem-solving across a variety of client types and through all stages of the process.
Bemærk: Kan ikke leveres før jul.
The ID CaseBook provides instructional design students with twenty-five realistic, open-ended case studies that encourage adept problem-solving across a variety of client types and through all stages of the process.
Bemærk: Kan ikke leveres før jul.
The wide-ranging disruptions of the COVID-19 pandemic altered the experiences of place, technology, time, and school for students.... Læs mere
Bemærk: Kan ikke leveres før jul.
The wide-ranging disruptions of the COVID-19 pandemic altered the experiences of place, technology, time, and school for students.... Læs mere
Bemærk: Kan ikke leveres før jul.
This is a definitive guide at the intersection of automation, artificial intelligence, and education. This volume encapsulates the... Læs mere
Bemærk: Kan ikke leveres før jul.
This book provides graduate students, faculty, and researchers of teacher education as well as trainers... Læs mere
Bemærk: Kan ikke leveres før jul.
This book provides graduate students, faculty, and researchers of teacher education as well as trainers... Læs mere
Bemærk: Kan ikke leveres før jul.
This book provides education scholars insight into current theoretical and methodological approaches to conceptualize, facilitate, and examine learning and identity in virtual learning environments such as games and simulations.
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The book aims to design and construct early warming mechanisms based on the dynamic temporal tracking technology for online learning behaviors, driven by educational big data.
Bemærk: Kan ikke leveres før jul.
Knowledge building aims to transform schools into learning communities and to bring knowledge creation into schools. The book therefore elaborates on how learning, technology and assessment can be aligned both online and offline to facilitate such a process.