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Bemærk: Kan ikke leveres før jul.
This book examines learning and research in virtual worlds. The scope of the work is inclusive of virtual worlds from Second Life™ to World of Warcraft™ and their... Læs mere
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Teaching Online: A Practical Guide is an accessible, introductory, and comprehensive guide for anyone who teaches online. A leader in the online field, the fourth... Læs mere
Bemærk: Kan ikke leveres før jul.
Reusing Open Resources offers a vision of the potential of open, online resources to support learning.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Technology-Enhanced Professional Learning addresses the need for continuous workplace learning that derives from the emergence of new, specialized, and constantly changing work practices.
Bemærk: Kan ikke leveres før jul.
Perspectives on Social Media presents the most current research on the effectiveness of social media across sectors.
Bemærk: Kan ikke leveres før jul.
Brings together the best of Otto Peters' work, most of which has not been previously available in English. Essays cover the historical development of distance education, from the 1950's to education in post-industrial society.
Bemærk: Kan ikke leveres før jul.
Essential reading for all involved in distance education, this book provides a comprehensive survey of the theory behind this special mode of teaching and learning, alongside international case studies of distacne education in practice.
Bemærk: Kan ikke leveres før jul.
This text explores the history and evolution of virtual worlds, the theories behind the use of virtual worlds for learning, the design of curricula in virtual worlds, design guidelines for elements experienced in virtual worlds that support learning.
Bemærk: Kan ikke leveres før jul.
This text explores the history and evolution of virtual worlds, the theories behind the use of virtual worlds for learning, the design of curricula in virtual worlds, design guidelines for elements experienced in virtual worlds that support learning.