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Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players..
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In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design.
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Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D... Læs mere