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Shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available... Læs mere
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Provides a walkthrough of the Torque Game Engine. This book provides clear explanations of how to use Torque to create your... Læs mere
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The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications.
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Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only.
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This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of... Læs mere
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Game-Guru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program.
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Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and... Læs mere
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Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required.... Læs mere
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Covers state-of-the-art in video and digital game research and development from traditional to emerging elements of gaming across multiple disciplines.
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This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value.
Bemærk: Kan ikke leveres før jul.
This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value.