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Bemærk: Kan ikke leveres før jul.
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering... Læs mere
Bemærk: Kan ikke leveres før jul.
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover... Læs mere
Bemærk: Kan ikke leveres før jul.
The Rapid Prototyping Game is designed to give players a formal structure for game creation. Using randomized Goals, Turn Orders, Themes, and Mechanics, players will design a... Læs mere
Bemærk: Kan ikke leveres før jul.
These collected chapters and interviews explore the current issues and debates about how copyright will or should adapt to meet the practices of 21st century creators and internet users.
Bemærk: Kan ikke leveres før jul.
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and... Læs mere
Bemærk: Kan ikke leveres før jul.
This book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow... Læs mere
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.
Bemærk: Kan ikke leveres før jul.
Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES,... Læs mere
Bemærk: Kan ikke leveres før jul.
This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities.
Bemærk: Kan ikke leveres før jul.
This book examines third-party review sites (TPRS) and the intersection of the review economy and neoliberal public relations, in order to understand how users and organizations engage the 21st century global review economy.