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This interactive book allows readers to play tic-tac-toe against the book itself. Players can either allow the book to make the first move or take the initiative themselves.
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
This interactive book allows readers to play tic-tac-toe against the book itself. Players can either allow the book to make the first move or take the initiative themselves.
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
Education and Role-Playing Games: TeachRPG – Tabletop Role-Playing Games in the Classroom, Vol II brings... Læs mere
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
Education and Role-Playing Games: TeachRPG – Tabletop Role-Playing Games in the Classroom, Vol II brings... Læs mere
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
This book offers a comprehensive and practical guide to Games User Research (GUR). Blending theory and hands-on experience,... Læs mere
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
This book offers a comprehensive and practical guide to Games User Research (GUR). Blending theory and hands-on experience,... Læs mere
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
This interdisciplinary guide is designed to equip aspiring and professional practitioners across game development and related creative fields with the... Læs mere
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
This interdisciplinary guide is designed to equip aspiring and professional practitioners across game development and related creative fields with the... Læs mere
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
This is a comprehensive guide to the process of generating ideas for creating character and environment art. It shows comprehensive workshops and techniques to embed the fundamentals of designing characters and environments for games and film.
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
This is a comprehensive guide to the process of generating ideas for creating character and environment art. It shows comprehensive workshops and techniques to embed the fundamentals of designing characters and environments for games and film.
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
By the 1980s animated cartoons were seen as an artform in decline. An archaic vestige of the old Hollywood... Læs mere
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This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of... Læs mere