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For this Deep Dive, the author discusses the history of the RPG genre, the different philosophies of design, and the challenges of taking it and applying its principles to other genres.
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Interlaced within a survey of artists whose works fit in the boundary of the interactive virtual medium, this book teases out what qualifies as interactive... Læs mere
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This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their... Læs mere
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This book examines how World War Two is simulated through serious computer games. It argues that a particular dynamic emerges in such ‘simgames’, especially when curious players begin to look beyond gameplay for how to understand the past.
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This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process.
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This book supports readers to transition to more advanced independent game projects by deepening their... Læs mere
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An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more
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Explore the hilarious, surreal, anarchic alien worlds of High on Life in this stunning compendium of concept art, final designs, storyboards, and exclusive commentary.
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In Mafia III, game developer 2K has players join Lincoln Clay as he builds his own criminal organization in 1968 New Bordeaux. Featuring the striking art behind Mafia III,... Læs mere
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Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.
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This book covers the process of creating digital characters for videogames as well as for 3D print and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry.
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