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The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series,... Læs mere
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Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players..
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Learn how to design an efficient, flexible pipeline to create a successful product; whether you are producing a cutting-edge video game or an animated film, a solid pipeline will arm you against lost time and wasted money.
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Provides developers with comprehensive, but easy-to-follow advice for facilitating the creation of compelling... Læs mere
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This elegant, collectible book presents the powerful concept art created for Destiny, featuring breathtaking imagery that captures the cinematic feel of its universe.
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A high-end art book featuring over 300 images taken from the game in the critically and commercially acclaimed Alien franchise. Taking players back to the survival... Læs mere
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Beginning user level
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The Art of Borderlands explores the creation and iconic design of Gearbox Software's award-winning hit video game series.