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In The Art of XCOM 2, readers get a look at the concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating... Læs mere
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Videogames aren't just for children anymore. In fact, their fictional worlds now inspire us to judgments of perceptual beauty, involve us in interpretation, and arouse our... Læs mere
Bemærk: Kan leveres før jul.
Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work, creative and rebellious player communities and the political conversations that contribute to the defining genre of our time.
Bemærk: Kan leveres før jul.
A gorgeous, scientifically up-to-date exploration of the prehistoric world, written and illustrated by leading palaeontologists.
Bemærk: Kan leveres før jul.
Delve into the world of Marvel's Avengers in this extraordinary collection of art. Packed with concept art, final designs, storyboards, and artist commentary.
Bemærk: Kan leveres før jul.
Assassin's Creed Syndicate takes players into the underbelly of Victorian London at a time when the Industrial Revolution is in full swing. This volume contains... Læs mere
Bemærk: Kan leveres før jul.
Based on the bestselling Total War[trademark] franchise, this volume includes full colour concept and development art throughout, as well as creator and artist commentaries.
Bemærk: Kan leveres før jul.
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.
Bemærk: Kan ikke leveres før jul.
Highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Virtual History examines popular historical video games released over the last decade and explores their portrayal of history. Supported by examples and... Læs mere
Bemærk: Kan ikke leveres før jul.
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.