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The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super... Læs mere
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A book by game writers, for game writers. Insightful discussion of game writing issues matched with many excellent examples and helpful exercises. Serve as an excellent addition to the library of any game writer-current, or prospective.
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Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing... Læs mere
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This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.
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A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year... Læs mere
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Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present and possible future of affection play in games.
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The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series,... Læs mere
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A practical, straight-forward introduction to implementing sound in games - this book fills a gap in the marketplace... Læs mere
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Game Programming for Artists provides a foundation for artists to jumpstart learning to program their own games. It is an accessible, conversational and practical guide. The best way to get into games is to make one, and this book will help artists do that!
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Cutting-edge character behavior techiques for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.
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Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.