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Comics industry insider Tyler Weaver teaches you how to expand your story, panel by panel. Make your transmedia... Læs mere
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This book goes into the nuts and bolts of video game development from the perspective of a veteran designer with over 20 years in the industry.
Bemærk: Kan ikke leveres før jul.
This book goes into the nuts and bolts of video game development from the perspective of a veteran designer with over 20 years in the industry.
Bemærk: Kan ikke leveres før jul.
It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on engine-level optimization techniques useful for modern games.
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This is an edited volume comprised of 20-30 chapters written by game audio programmers and sound designers. A basic knowledge of programming and audio... Læs mere
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This is a MUST-HAVE book for game artists interested in proficiency with the 4 top tools available today (Maya, Max, ZBrush, Photoshop). If you can only afford one game art book, this is the one to have!
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A rig can be the single thing that makes or breaks a sci fi film! Learn how to rig and animate believable creatures with "Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max".
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Bemærk: Kan ikke leveres før jul.
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and... Læs mere
Bemærk: Kan ikke leveres før jul.
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and... Læs mere
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