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Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.
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Cutting-edge tactics and strategy for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.
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Game Design Deep Dive: Jumping examines the history of jumping – one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will... Læs mere
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Game Design Deep Dive: Jumping examines the history of jumping – one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will... Læs mere
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A contemporary foundation in designing social impact games, this book serves as a guide to designing social impact games with focus on the needs of,... Læs mere
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The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary... Læs mere
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Learn from TRUE GAME LEGENDS: Warren Spector - Founder of Origin Games, Ron Burke - Founder of GamingTrend, and Bob Sabiston of Flat Black Films...as they share their secrets on applying age-old cinematic film techniques to the greatest games of our time.
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Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems.
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Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems.
Bemærk: Kan ikke leveres før jul.
There's a trend towards sylized, comic-style art, with the wave of 3D movies (a la Pixar ). This title covers stylized comic-style art. It offers modeling techniques, specifically cartoon style - think Pixar.