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Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design.
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This work emphasizes physical modelling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators. It is written at introductory level.
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In this book, Geoff Hill demonstrates modern software and hardware being applied to the processes behind loudspeaker design and modelling. Modern computing power has progressed to the point that such analyses are now practical for any interested individual or small company.
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Innovation in Music: Performance, Production, Technology, and Business is an exciting collection comprising of cutting-edge articles on a range of topics, presented under the main themes of artistry, technology, production, and industry.
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A comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing;... Læs mere
Bemærk: Kan ikke leveres før jul.
A comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual... Læs mere
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A comprehensive introduction to foundational topics in sound design for linear media, such as listening and recording; audio... Læs mere
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This book covers sound after the shoot and the steps professionals must... Læs mere
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This book is a comprehensive guide to all aspects of audio, both practical and theoretical. It brings together the concepts of musical instrument... Læs mere