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The most comprehensive guide available on audio mastering—written by a mastering engineer
This innovative textbook presents an experiential, holistic approach to multimedia computing along with practical algorithms.
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros.... Læs mere
Making its first huge impact in the 1960’s through the inventions of Bob Moog, the analog synthesizer sound, riding a wave of later developments in digital and software synthesis, has now become more popular than ever.
Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design.
This work emphasizes physical modelling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators. It is written at introductory level.
In this book, Geoff Hill demonstrates modern software and hardware being applied to the processes behind loudspeaker design and modelling. Modern computing power has progressed to the point that such analyses are now practical for any interested individual or small company.
Innovation in Music: Performance, Production, Technology, and Business is an exciting collection comprising of cutting-edge articles on a range of topics, presented under the main themes of artistry, technology, production, and industry.
A comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing;... Læs mere
A comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual... Læs mere