Søgning på underkategorier- og emner:
Into the Image examines visual technology sociologically and, in so doing, rejects the fashionable idea that the new visual technologies are displacing the real.
Into the Image examines visual technology sociologically and, in so doing, rejects the fashionable idea that the new visual technologies are displacing the real.
Virtual Geographies explores the possibilities and dangers brought by the revolution in communication technologies, outlining how these technologies are being used to produce new geographies and new types of space.
The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything – even the viewer – can be simulated.
The book describes, in theory and through the presentation of empirical research, how we can develop learner autonomy and work towards reflective and communicative learners that are not afraid to experiment with language and language learning in CALL environments.
A unique manual providing current virtual reality oncepts and technologies, including mathematics and modelling techniques, allowing the reader to formalize, conceptualize and construct a virtual reality project from original thought to application.
This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations.
Focusing on virtual reality (VR), the authors of this book have gathered a team of engineers, social scientists and cultural theorists to give their views of... Læs mere
This volume is the result of a Conference on Binaural and Spatial Hearing, which was held in response to rapid developments in binaural and spatial hearing research and technology. It provides chapters which include review material and bibliographies.
This book presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays, both rapidly developing fields. Wearable computers are worn on the body to provide access to informatio