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Explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society.
Bemærk: Kan ikke leveres før jul.
The book describes, in theory and through the presentation of empirical research, how we can develop learner autonomy and work towards reflective and communicative learners that are not afraid to experiment with language and language learning in CALL environments.
Bemærk: Kan ikke leveres før jul.
The intersection of two disciplines and technologies which have become mature academic research topics in the 1990s was destined to be a dynamic area for... Læs mere
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Bodies in Code explores how our bodies experience and adapt to digital environments. Hansen draws upon recent work in visual culture, cognitive science, and... Læs mere
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This text presents state-of-the-art reviews of the current understanding of human perceptual processes and their implications for virtual reality. It provides a "toolkit" for developing virtual reality and offers an agenda for future research in the
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Explores diverse application areas of social computing and online communities. This text focuses on real-world case studies in which user behaviors, social... Læs mere
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This edited collection provides an interdisciplinary examination of how we visualize and use visuals to make... Læs mere
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Virtual Geographies explores the possibilities and dangers brought by the revolution in communication technologies, outlining how these technologies are being used to produce new geographies and new types of space.
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With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc.
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The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.