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Written by more than fifty top researchers from economics, OR, and algorithm design, this text comprehensively covers a major inter-disciplinary field and its... Læs mere
This book raises developer awareness to the central principles and benefits of resource proportional software design in creating an antidote to... Læs mere
The Mathematics of Chip-firing is a solid introduction and overview of the growing field of chip-firing. It offers an appreciation for the richness and diversity of the... Læs mere
The purpose of the book is to give a comprehensive and detailed introduction to the computationalcomplexity of counting and sampling. The book consists... Læs mere
ROS is becoming the de facto means of robot programming, and is expected to be crucial for robotics development in self-driving cars, service... Læs mere
This hands-on SQL book will help beginner and intermediate users to write queries that apply complex conditions on a table. The book's unique side by side... Læs mere
Game Programming for Artists provides a foundation for artists to jumpstart learning to program their own games. It is an accessible, conversational and practical guide. The best way to get into games is to make one, and this book will help artists do that!
First published in 1987, the seven chapters that comprise this book review contemporary work on the geometric side of robotics.
Mobile Learning and Higher Education provides case studies of mobile learning in higher education settings to showcase how devices can transform learning at the undergraduate and graduate levels.
Punk Playthings challenges you to expand your cultural capital, think laterally and make new connections.