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Designing and Developing Robust Instructional Apps advances the state of instructional app development using three learning paradigms: building knowledge foundations, problem-solving, and experimentation.
Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a... Læs mere
This book highlights how the self-driving car is actually changing the automotive industry from programming embedded software to hosting... Læs mere
Originally published in 1995, Large Deviations For Performance Analysis develops the theory of large deviations from the beginning through recent results on the theory for processes with boundaries and looks at a collection of applications developed at Bell Laboratories.
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.
Published in 1993. Software reuse has been shown to achieve improvements in productivity, quality and timeliness of software. The collection of papers in this book were given at a seminar organized by UNICOM and the British Computer Society Software Reuse Specialist Group.
This book starts with brief introduction of LabVIEW programming with detailed installation and licensing setup. It explains features and... Læs mere
The goal of this book is to teach the fundamentals of 3d modeling video... Læs mere
This book dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist.
This book can provide the basics for understanding how swarm intelligence algorithms work, and aid readers in programming these algorithms to solve various... Læs mere