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The 5th Edition of Software Testing: A Craftsman’s Approach is a major update that adds new sections on model-based testing and the feature interaction testing. A major change is the shift to Java code for both the procedural and object-oriented examples.
This book provides applications of machine learning in healthcare systems and seeks to close the gap between engineering... Læs mere
This book describes methods for processing biometric information in a smart city environment. The theoretical foundations of building a biometric multisensor network, which allows you to create a unified urban biometric community, are considered.
The field of Rock Mechanics and Rock Engineering utilizes the basic laws of Continuum Mechanics and the techniques developed in... Læs mere
Little known to many, R works just as well with JavaScript—this book delves into the various ways both languages can work together. The ultimate aim of this work is to put the reader at ease with inviting JavaScript in their data science workflow.
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors... Læs mere
The book contains theory and applications of soft computing in engineering, health, social and applied sciences.... Læs mere
This text provides a comprehensive, but concise introduction to software engineering. It adopts a methodical approach to solving software... Læs mere
This book presents an exciting new theory of time for a world built on hyper-fast digital media networks.It explains how super-powerful computers and global webs of connection have remade time through speed.
This book contains a collection of high-quality papers aimed at tackling... Læs mere
This book provides a practical introduction to compressive imaging (with examples and code), an overview of core topics, and a comprehensive, rigorous... Læs mere
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book collects practical articles in the area of game physics.