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Master game design and digital art principles simultaneously with this all-in-one... Læs mere
This multi-contributed handbook will contain chapters covering IoT and Big Data, as well as case studies. The book will play a key role for the reader to understand the current scenario and growing paradigm.
Offers a comprehensive understanding of systems integration technologies, architectures, applications, and project management techniques involved in enterprise system... Læs mere
This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways.... Læs mere
Coordination is a fundamental problem in global software development (GSD). The practice of GSD suggests clearly, however, that technology,... Læs mere
This book teaches students and entry-level novices how to create games using the GameMaker engine.
This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented.
This book is about capacity building in strategic and non-strategic machine tool technology. Chapters on how to functionally reverse engineer computer... Læs mere
Game Design Deep Dive: Jumping examines the history of jumping – one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will... Læs mere