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This fourth volume in the Advanced Information Processing Technology series brings together Japanese researchers working in the field of Lisp technology and reflects the growing... Læs mere
The first edition of 3D Game Engine Design was an international bestseller that became an industry standard. In a way that no... Læs mere
This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years.
This book is an attempt to establish in the readers the importance of creating interoperable data stores and writing rules for handling this data. It also covers extracts from a few project dissertations and a research funded project that the author had supervised.
Understanding Interaction is a book that explores the interaction between people and technology, in the broader context of the relations between the human-made and the natural environments.
This book covers the fundamentals of data science, including programming, statistics, optimization, and machine learning in a single and short book.... Læs mere
The book analyzes new methodologies involved in studying swarm intelligence. It brings together computer scientists and cognitive scientists dealing... Læs mere
Sustainable Entrepreneurship is nowadays considered as a discipline at the cross-roads of many others. This book describes... Læs mere