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Cyberspace, Data Analytics, and Policing surveys the changes that cyberspace has brought to criminality and to policing with enough technical content to expose the issues and suggest ways in which law enforcement organizations can adapt.
The book is a compilation of authoritative perspectives on General Data Protection Regulation (GDPR) of experts from Industry, Law (EU and US), Academia, Banks, Cyber Security, Digital Forensics, eDiscovery, Investigations, and Cyber Insurance.
This book provides an updated vision on the most advanced computing, storage, and interconnection technologies, that are at basis of... Læs mere
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in... Læs mere
This book provides a holistic overview of all aspects of federated AI, which allows creation of real-world applications in contexts where data is dispersed in many different locations.
In this thought-provoking volume, Eran Fisher interrogates the relationship between algorithms as epistemic devices and modern notions of subjectivity.
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.
This book focuses on seven commonly used image processing techniques. These are Image de-noising, Image de-blurring, Image repairing, Image de-fogging, Image reconstruction from projection, Image watermarking, and Image super-resolution.
This volume explores how and why we deny, or manipulate, or convert, or enhance reality.
This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.
This is an introductory textbook focusing on games (specifically interaction and... Læs mere
For this entry in the Game Design Deep Dive series, it’s a look at how the “soulslike” genre with its unique design became popular over the 2010’s and culminating with one of the bestselling games of 2022 with Elden Ring.