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In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of... Læs mere
Traditional building blocks of a robust architecture, such as design... Læs mere
Want to progress your career as a CG artist? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry, get your foot on the ladder, and further your career.
"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game.
This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as for debugging already existing content.
This book constitutes the refereed proceedings of the 12th International Conference on... Læs mere
This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on... Læs mere
This volume offers new perspectives on knowledge production through various forms of togetherness. Via diverse cases of collaboration in media... Læs mere
Metagames: Games About Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games.