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This book explains the basic and advance concepts necessary for designing and implementing database systems and database applications. It puts... Læs mere
This book proposes to provide a comprehensive view of the issues, threats, and challenges that are faced in the cyber security domain with a... Læs mere
This book explores how dementia studies relates to dementia’s growing public profile and corresponding research economy.
Game communities are inevitable – in fact, they’re one of the main features of a game. How can our online interactions be better,... Læs mere
Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there.
Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games.
This book proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. An archetypal software production process, based on this architecture, is also introduced.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game... Læs mere
This book cover wireless communication, security issues, advanced wireless sensor networks, routing protocols of WSNs... Læs mere
This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification.
Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non-fiction narratives.