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This Element provides an analysis of digital mystery game narratives through the lens of game studies approaches, game design principles,... Læs mere
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This new edition offers the most up-to-date and comprehensive guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.
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Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through practical examples and rich aesthetic, technical, and historical insights.
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The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to... Læs mere
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Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers is a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming.
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The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. This book eases you... Læs mere
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This book constitutes the proceedings of the 4th International Workshop... Læs mere
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mso-fareast-language: EN-IN;">Utilize ready template codes for quicker implementation of mechanics in your games, saving time, and boosting productivity.
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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).