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This book explores the representations of Central and Eastern European histories in digital games.
This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead.
The book is a comprehensive tool for learning about data of various types, including analytics, research, and... Læs mere
The first book-length analysis spanning Hideo Kojima’s touchstone video game series, Metal Gear Solid.
Contained within these pages are overviews and insights covering a host of different game character AI techniques, including defining the context within which a... Læs mere
Constructing a quest, whether it’s for a video game, a fantasy novel, or an escape room, is a complex process. Whether this is your first... Læs mere
Play, Life & Imagination is a wide-ranging and deeply human exploration of play as one of the most powerful, misunderstood, and... Læs mere
The Advanced Game Narrative Toolbox 2e continues where The Game Narrative Toolbox left off. While the Game Narrative Toolbox covered the basics of writing and... Læs mere
Game Design Critic Josh Bycer continues the Deep Dive series with an examination on cozy games. The market for coziness has grown dramatically thanks to showcases like Wholesome Direct and consumers wanting something to help them relax in a stressful world.
In this rapidly evolving, hit-driven industry, technology advances at breakneck speed while personalities and business dynamics shift... Læs mere