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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The... Læs mere
Takes readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects. Each... Læs mere
Covers the basic game development process, including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games... Læs mere
You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders and Scramble. In this book you'll go step by step, using modern, free software tools to create five games in the classic style, inspired by retro favourites.
From choosing a theme and crafting a story to building puzzles, structuring the game and playtesting with real players, this hands-on guide walks you through the... Læs mere
3ds Max Basics for Modeling Video Game Assets, Volume 1 is a... Læs mere
3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on... Læs mere
Contained within these pages are overviews and insights covering a host of different decision-making techniques, including different approaches to planning,... Læs mere
This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review... Læs mere
Presenting myriad accounts from artists and designers, this book explores how we can transform our societies to greet uncertain futures with greater readiness and care through immersive, creative experiences.
This provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their... Læs mere