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This Element takes the initiative to highlight the audiovisual translation research centring on users of video games. It offers an overview of possible... Læs mere
This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing and... Læs mere
How did we end up here, masters of scientific insight, purveyors of ever more powerful technologies, astride the burning planet that created us, and now responsible for cleaning up the mess and determining the future direction of all of life? And what do we do about it?
Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. Each game is then used to discuss larger topics... Læs mere
This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.
For the Love of Cybernetics: Personal Narratives by Cyberneticians is a collection of personal accounts that offer unique insights into cybernetics via the personal journeys of nine individuals. This book was originally published as a special issue of the journal, World Futures.
It introduces the reader to generative recursion, heuristic searching, accumulative recursion, tail recursion, iteration, mutation, loops, program correctness, and vectors. Part III then explores a new type of recursion called accumulative (or accumulator) recursion.
This book presents a comprehensive guide to the design of playing robots and the related play experiences.
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via... Læs mere