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This book constitutes revised selected papers from the 53rd International... Læs mere
What impact does the multiple adaptation activities have on the product performance as development... Læs mere
Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be... Læs mere
Modeling and Simulation in Python introduces fundamental computational modeling techniques that are used in a variety of science and engineering disciplines. It... Læs mere
This book takes a multidisciplinary approach to the question of esports and their role in society. It will be of great... Læs mere
This book is the first comprehensive study of fault-tolerance and fault-caused deadlock effects in asynchronous on-chip networks, aiming to overcome these drawbacks and ensure greater reliability of applications.
This book provides an industry professional's first-hand perspective on narrative design's practical usage,... Læs mere
By focusing on the experiences of users, gamers, and audiences inside one of the world’s largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming.
Want to work as an audio professional in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder