for at udvide
kategorilisten.
Søgning på underkategorier- og emner:
Drawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression in Games looks at transgressive games as an... Læs mere
This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis.
Introducing Autodesk Maya is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this animation... Læs mere
Cyberspace, Data Analytics, and Policing surveys the changes that cyberspace has brought to criminality and to policing with enough technical content to expose the issues and suggest ways in which law enforcement organizations can adapt.
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in... Læs mere
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.
This book focuses on seven commonly used image processing techniques. These are Image de-noising, Image de-blurring, Image repairing, Image de-fogging, Image reconstruction from projection, Image watermarking, and Image super-resolution.
This volume explores how and why we deny, or manipulate, or convert, or enhance reality.
This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.
This is an introductory textbook focusing on games (specifically interaction and... Læs mere