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Transfer Learning through Embedding Spaces provides a brief background on transfer learning and then focus on the idea of transferring knowledge through... Læs mere
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. The book focuses on the emerging research at the intersection of game and software engineering communities.
For this Deep Dive, the author discusses the history of the RPG genre, the different philosophies of design, and the challenges of taking it and applying its principles to other genres.
This two-volume book on smart cities thoroughly explores and sheds light on the prominent elements of the smart city phenomenon and generates a smart city blueprint.
Big Data Systems encompass massive challenges related to data diversity, storage mechanisms, and requirements of massive computational power. The book's purpose is... Læs mere
Digitalization is shaping our everyday lives yet navigating its processes can feel like a trek into the unknown, where both the possibilities and the consequences of digitalization are unclear and difficult to grasp.
Want to work in community management in the games industry? Then this is the book is for you. Filled with practical advice and real-world examples, this... Læs mere
The book examines how global technological advances shape the way we work and allocate work today and how we might do so in the future, exploring advances in robotics, artificial intelligence, green technology, and implications for workforce skills and future welfare.
This volume critically analyses the multiple lives of the ‘gamer’ in India. It explores the ‘everyday’ of the gaming life from the player's... Læs mere
A Simple Guide to Technology and Analytics is a ready reference book for those times when you don’t really understand the technology and analytics being talked about.