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This book provides readers with the tools and methods with which to create effective serious tabletop games. It covers the design... Læs mere
The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition.
Beginner leve
Beginner to Intermediate level
Beginner-Intermediate level
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling;
Beginner-level book
This textbook is about systematic problem solving and systematic reasoning using type-driven design. Divide and... Læs mere
This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process.
International Conference of Emerging Trends in IoT and Computing Technologies (ICEICT 2022) is an inventive event organized with the motive to make available research outcomes in the field of Computing Technologies.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.