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Game AI Pro2 presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped... Læs mere
This remarkably clearly written and timely critical evaluation of core issues in the study and application of interactive digital narrative (IDN) untangles the range of theories and arguments that have developed around IDN over the past three decades.
The Game Music Toolbox provides readers with the tools, models and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music.
This book walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews.
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students.
This book offers a complete study in the area of graph learning in cyber, emphasising graph neural networks (GNNs) and their cyber security applications.
The book teaches readers how income and business taxes work for indie game developers, with nuance for independent developers who may be working with limited startup funds or still, working a traditional job.
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.
This volume covers both the art and the technology of game AI. It includes core algorithms that you’ll need to succeed, such as behavior trees,... Læs mere
This book is an ideal reference for software engineers, developers, and researchers. It explores game programming and development from a software engineering... Læs mere