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This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware.... Læs mere
This book provides spark new interest among academics in Artificial Intelligence (AI) research for computer games that will generate enthusiasm for AI among game designers and players. It also provides a complementary approach that presents a more unified overview of AI in games.
This book serves as a primer and a repository for the off-the-wall algorithms and techniques, and is an instrument that those in computer graphics, who may have felt the field has past... Læs mere
This book is intended to bring together in a single reference all of the research to date in the field of Non-Photorealistic Rendering (NPR). It provides an overview of the... Læs mere
This book contains the proceedings of the Fourth International Workshop on the Algorithmic Foundations of Robotics (WAFR) to discuss recent trends and important future directions of research on the algorithmic and computational foundations of robotics.
This book deals with a case: the elucidation of the intricate and detailed patterns of the human face using the tools of 'pattern theory', of statistical... Læs mere
This book is devoted to the fundamental concepts and theory of reliable computer systems and represents detailed case studies. It deals with... Læs mere
This book widely disseminates knowledge of how to design and build robots, and explains the skills involved in a manner amenable to as broad an... Læs mere
This book explores creating, recording, processing, and analyzing many forms of sound and music. It discusses all manner of audio phenomena, and emphasizes techniques for digitally representing, manipulating, and processing media.
This book focuses on algorithms and geometric data structures that have proven to be versatile, efficient and fundamental. It endows practitioners in the computer graphics field with a working knowledge of a wide range of geometric data structures from computational geometry.
This book is an elementary introduction to the concepts which can be used to model the letters in this book as well as the "actors" in Toy Story. It is intended for anyone who needs to learn the basic concepts of Computer Aided Geometric Design (CAGD).
This book is designed both as a text for graduate level courses in human resource systems, human capital analytics, and data mining as well as a resource... Læs mere