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Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and... Læs mere
Demystify the creation of efficient AI systems using the model-based... Læs mere
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.
Independent Animation showcases some of the greatest, most innovated giants in the field and helps guide readers through... Læs mere
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical... Læs mere
There's a gamer in everyone, if you just give them the right game. Casual games are about finding the gamer in everyone - grandmas included! Let Greg Trefry (professional hit game designer) share design secrets with you.
Learn from game veterans - the complete process of developing and producing a game from start to finish. The book offers a ROADMAP to ALL phases of creating successful and effective interactive products.
Distributed game development (team building) is becoming THE model of choice for producing games. EA industry veteran Tim Fields brings you insider insights on how to best make use of this model (with valuable interviews and case studies).
Focuses on the key principles of game design and development by covering the iDevice hardware in conjunction with... Læs mere
This book is an advanced 3D asset description that was created through the collaboration of many partner companies and was adopted as an official industry standard by the Khronos Group in January 2006. It provides readers with a good review of current asset pipeline technology.