for at udvide
kategorilisten.
Søgning på underkategorier- og emner:
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
This sixth book in the “FORCE” series instructs artists on how to understand fabric with FORCE thus leading to improved drawings of clothed figures. Expertly organized and beautifully illustrated, the book instructs artists to see clothing in a new way, through FORCE.
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions. It is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.
In Game Design Deep Dive: Trading & Collectible Card Games, game design analyst Josh Bycer is back to discuss the deck building genre. Perfect for students and designers to learn about designing deck builders and card-based games.
This book brings the reader up to date with developments in the thinking about consciousness in AI, and examines the implications this has for humans as a species.It... Læs mere
Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.
Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more.
This book takes you through the practice of designing characters for games and animation. It covers aspects such as creative thinking, working with... Læs mere
Moving well beyond simply speeding up computation, this book tackles AI for Finance from a range of perspectives including business, technology, research, and students. Covering aspects... Læs mere
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.
“Pure” functional programming, abandoning all the conventional programming techniques, really is difficult.Whether you're looking for a crash course in Functional... Læs mere