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Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips and tricks that were used in the development of video games.
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.
In today's digital landscape, no company is immune to cyber-attacks, making preparedness essential for any organization, regardless of size. Enter the world of Tabletop Exercises (TTX), a cost-effective and results-driven approach to test cyber crises proactively.
This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process.
This book offers new, multi-disciplinary perspectives on esports, one of the most rapidly growing sectors in the sport and leisure industries.
Designing Virtual Worlds stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its... Læs mere
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of... Læs mere
Traditional building blocks of a robust architecture, such as design... Læs mere
Want to progress your career as a CG artist? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry, get your foot on the ladder, and further your career.
"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game.
This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as for debugging already existing content.