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This book provides a comprehensive introduction to consumer health informatics, and focuses on designing, developing, and marketing tools... Læs mere
This book looks at the way that game designers and academics look at the game design based on a combination of design instinct and current scientific evidence, written as a dialog between commerical design interests and player behaviour study.
This book explores the frontiers and challenges of applying Artificial Intelligence (AI) techniques to Sensor Networks. It covers how sensor... Læs mere
This book lays a good foundation for the core concepts and principles of cloud computing applications, walking the reader through the fundamental... Læs mere
This book includes a build-up of skills, a rewards system and a personalized path for a player profile.
This book is an invaluable tool for students and researchers in bioinformatics and computational biology, biologists seeking to process and manage the data generated by next-generation sequencing, and as a textbook or a self-study resource.
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step with the theory behind each step fully explained.
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step with the theory behind each step fully explained.
Tips, techniques, tutorials, and complete models from the most talented automotive artists in the world using 3ds Max, Maya, XSI, and Photoshop