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The aim of this book is to inform readers about mHealth, from its history to the current research developments and challenges related to privacy and security issues. The book’s intended... Læs mere
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games... Læs mere
This book offers critical perspectives on the digital ‘iconic’, exploring how the notion of the iconic is re-appropriated and re-made online, and the consequences for humanity and society.
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and... Læs mere
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and... Læs mere
The inter-relationship between digital humanities and digital games is surprisingly seldom investigated. This book explains how games and virtual... Læs mere
This book provides a comprehensive introduction to consumer health informatics, and focuses on designing, developing, and marketing tools... Læs mere