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Create stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds Max
A crash course on Flash game development for the growing community of Flash developers, offering the most practical approaches to developing games in Flash, covering the latest version of Flash and Flash for mobile games (Android coverage).
This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years.
This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years.
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering... Læs mere
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover... Læs mere
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and... Læs mere
This book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow... Læs mere
Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES,... Læs mere
This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities.