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This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years.
Bemærk: Kan ikke leveres før jul.
This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering... Læs mere
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This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover... Læs mere
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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and... Læs mere
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This book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow... Læs mere
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Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES,... Læs mere
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This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities.
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"First Edition published as Social Game Design: Monetization Methods and Mechanics by Morgan Kaufmann in 2011."
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The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.