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Game Design Deep Dive: Jumping examines the history of jumping – one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will... Læs mere
Game Design Deep Dive: Jumping examines the history of jumping – one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will... Læs mere
Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by... Læs mere
The book is meant as a resource for researchers and graduate students in psychology, anthropology, media studies and communication as well as video game designers who are interested in learning more about the evolutionary roots of player behaviors and experiences.
Creating a video game for children? Whether you are a seasoned game designer, a children’s media... Læs mere
Over the last decade big data and data mining has received growing interest and importance in game production to process and draw actionable... Læs mere
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. This work reveals that the key to good... Læs mere
Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems.
Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems.
Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players..